11/24/2023 0 Comments Kerbal space program 2 requirementsGave KerbNet auto-refresh settings to allow it to refresh without player intervention.Gave KerbNet visibility modes to hide some of the interface around the map.KerbNet allows all probes and labs manned by a scientist to map as long as they have a communications network connection that eventually bounces to Kerbin.Scan field of view for KerbNet varies by part and smoothly changes between surface altitude and orbital altitude. Allows the player to see biomes and anomalies at higher levels. Added KerbNet, which allows the player to see terrain under their satellite, and place custom waypoints with a targeting interface.New antenna parts allow building complex networks, which can be visualized in map view. Science transmission receives a bonus for high signal strength. Relays can extend the range of such connections and bounce signals around planets and moons that would otherwise occlude. When CommNet is enabled, probes will require a connection back to Kerbin or to a control point to have full control, and crewed vessels lacking pilots will have slightly limited control without such a connection. Deployable landing gear and legs now have deployment sounds.Īdditional functionality and gameplay components to the Antenna and Probe parts through a series of distinct but related mechanics.Suspension colliders are no longer disabled for 0.5 seconds upon retract, causing them to fall through the ground momenarily, blowing up your engines.
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